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ASSASSIN'S CREED BLACK FLAG RESYNCED Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No Commentary

ASSASSIN'S CREED BLACK FLAG RESYNCED Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No Commentary

MKIceAndFire@MKIceAndFire
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ASSASSIN'S CREED BLACK FLAG RESYNCED Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No Commentary

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TitleASSASSIN'S CREED BLACK FLAG RESYNCED Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No CommentaryMKIceAndFire
Hold fast. She's on us. Can you see her? B the take the wheel down slowway. We can scuttle her. How many fire ready fire to the edge? Unload all the shot we have. Fire on those bastards. Fire Fire Fire down. The magazine. The magazine. The magazine. >> It's going out. >> Now the flames. Get in there, you >> Now the flames. Get in there, you >> Now the flames. Get in there, you mongrel. Is it dangerous, Is it dangerous, Is it dangerous, >> Edward? >> Edward? >> Edward? >> H >> H >> H >> privateeering. Is it dangerous? >> privateeering. Is it dangerous? >> privateeering. Is it dangerous? >> Wouldn't pay so nice if it weren't. >> Wouldn't pay so nice if it weren't. >> Wouldn't pay so nice if it weren't. >> Or why not sail with the king's navy? >> Or why not sail with the king's navy? >> Or why not sail with the king's navy? Earn a proper wage. Sail under Earn a proper wage. Sail under Earn a proper wage. Sail under gentlemen. gentlemen. gentlemen. >> Sod the navy's gentlemen. >> Sod the navy's gentlemen. >> Sod the navy's gentlemen. For every shilling I'd earn, the captain For every shilling I'd earn, the captain For every shilling I'd earn, the captain gets 600. That's no way to earn a gets 600. That's no way to earn a gets 600. That's no way to earn a fortune. fortune. fortune. >> We don't need a fortune. >> It's not about need, Caroline. >> It's not about need, Caroline. >> It's not about need, Caroline. I want food that don't make me sick. I I want food that don't make me sick. I I want food that don't make me sick. I want walls that hold back the wind. I want walls that hold back the wind. I want walls that hold back the wind. I want a decent life. >> How long would you be gone with these >> How long would you be gone with these >> How long would you be gone with these privateeers? A year, I reckon. A year, I reckon. A year, I reckon. Two at the most. All right. No more than two. Promise me. Son it. Damn. >> [sighs] [panting] [laughter] >> Was [snorts] it good for you as well? Havana? I must it good for you as well? Havana? I must it good for you as well? Havana? I must get to Havana. get to Havana. get to Havana. >> Well, I'll just build us another ship, >> Well, I'll just build us another ship, >> Well, I'll just build us another ship, will I? will I? will I? >> I can pay you. Isn't that the sound you >> I can pay you. Isn't that the sound you >> I can pay you. Isn't that the sound you pirates like best? 100 EQs. Keep talking. Will you or won't you? >> You don't have that gold on you now, do >> You don't have that gold on you now, do >> You don't have that gold on you now, do you? What? [ __ ] pirates. [laughter] >> I'm on to you. Snakes. >> Follow and I'll kill you. >> Come on, mate. We're off to a bad start. >> Come on, mate. We're off to a bad start. >> Come on, mate. We're off to a bad start. We could work together on this. It's 100 leagues or more to Havana. Will It's 100 leagues or more to Havana. Will It's 100 leagues or more to Havana.
  1. 01
    The Crisis Hook

    Start inside an urgent, high-risk event. Use short commands and sensory danger before explaining the situation.

    Original
    Hold fast. She's on us. Can you see her? B the take the wheel down slowway. We can scuttle her. How many fire ready fire to the edge? Unload all the shot we have. Fire on those bastards. Fire Fire Fire down. The magazine. The magazine. The magazine. >> It's going out. >> Now the flames. Get in there, you >> Now the flames. Get in there, you >> Now the flames. Get in there, you mongrel.
  2. 02
    The Dangerous Question

    Shift from immediate action to a blunt question that reveals the risky profession or central challenge.

    Original
    Is it dangerous, Is it dangerous, Is it dangerous, >> Edward? >> Edward? >> Edward? >> H >> H >> H >> privateeering. Is it dangerous? >> privateeering. Is it dangerous? >> privateeering. Is it dangerous?
  3. 03
    The Motive Clash

    Contrast the risky path with a respectable alternative, then reveal that the character wants more than ordinary safety or approval.

    Original
    >> Wouldn't pay so nice if it weren't. >> Wouldn't pay so nice if it weren't. >> Wouldn't pay so nice if it weren't. >> Or why not sail with the king's navy? >> Or why not sail with the king's navy? >> Or why not sail with the king's navy? Earn a proper wage. Sail under Earn a proper wage. Sail under Earn a proper wage. Sail under gentlemen. gentlemen. gentlemen. >> Sod the navy's gentlemen. >> Sod the navy's gentlemen. >> Sod the navy's gentlemen. For every shilling I'd earn, the captain For every shilling I'd earn, the captain For every shilling I'd earn, the captain gets 600. That's no way to earn a gets 600. That's no way to earn a gets 600. That's no way to earn a fortune. fortune. fortune.
  4. 04
    The Human Stakes

    Replace abstract ambition with concrete personal needs. This makes the character's risky choice emotionally understandable.

    Original
    >> We don't need a fortune. >> It's not about need, Caroline. >> It's not about need, Caroline. >> It's not about need, Caroline. I want food that don't make me sick. I I want food that don't make me sick. I I want food that don't make me sick. I want walls that hold back the wind. I want walls that hold back the wind. I want walls that hold back the wind. I want a decent life.
  5. 05
    The Time-Bound Promise

    Add a loved one's concern and a specific limit. The promise creates a future test: will the character return as promised?

    Original
    >> How long would you be gone with these >> How long would you be gone with these >> How long would you be gone with these privateeers? A year, I reckon. A year, I reckon. A year, I reckon. Two at the most. All right. No more than two. Promise me. Son it. Damn.
  6. 06
    The Destination Reveal

    After the personal exchange, reveal the concrete destination or objective that gives the story a direction.

    Original
    >> [sighs] [panting] [laughter] >> Was [snorts] it good for you as well? Havana? I must it good for you as well? Havana? I must it good for you as well? Havana? I must get to Havana. get to Havana. get to Havana.
  7. 07
    The Bargain and Threat

    Introduce a practical obstacle, then offer money or cooperation. End with suspicion and a dangerous unresolved alliance.

    Original
    >> Well, I'll just build us another ship, >> Well, I'll just build us another ship, >> Well, I'll just build us another ship, will I? will I? will I? >> I can pay you. Isn't that the sound you >> I can pay you. Isn't that the sound you >> I can pay you. Isn't that the sound you pirates like best? 100 EQs. Keep talking. Will you or won't you? >> You don't have that gold on you now, do >> You don't have that gold on you now, do >> You don't have that gold on you now, do you? What? [ __ ] pirates. [laughter] >> I'm on to you. Snakes. >> Follow and I'll kill you. >> Come on, mate. We're off to a bad start. >> Come on, mate. We're off to a bad start. >> Come on, mate. We're off to a bad start. We could work together on this. It's 100 leagues or more to Havana. Will It's 100 leagues or more to Havana. Will It's 100 leagues or more to Havana.

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